Tag Archives: 3d view

DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

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DEdit Tutorial – Applying Textures

Open the Textures Tab of the Project Window. There you will find all textures used in Shogo. If a texture looks out of a place you can edit how it is applied to a surface by using the Map Texture Coordinates Window. Continue reading

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