Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
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Tag Archives: adding an object
DEdit Basics – Adding Objects
Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading →
Posted in DEdit Basics
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Tagged add a light, adding an object, baseclass, context menu, creative, dedit, DEdit V1.0 BETA, FAQ, how to add objects in dedit, how to add pickups, how to use object editing mode, leveldesigner, location marker, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, Monolith Productions, object editing mode, object type, objects, shogo, shogo mobile armor division, Tools
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DEdit Tutorial – Defining the World (Objects)
Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading →
Posted in DEdit Tutorial
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Tagged adding an object, adding lights, context menu, creative, dedit, DEdit Tutorial, DEdit V1.0 BETA, grid, keyboard shortcuts, Monolith Productions, navigation marker, object editing mode, objects, player start point, project window, Properties Tab, shogo, shogo mobile armor division, weapon pickups, world grid, World Properties
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