Tag Archives: baseclass

DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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