Tag Archives: creative

DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

Posted in DEdit Advanced | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

Posted in DEdit Advanced | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

DEdit Tutorial – Copying Brushes (2nd room)

Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. Congratulations, you just created your second room! Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , | 3 Comments

DEdit for SHOGO Mobile Armor Division

someone that used ID’s Radiant or LGS’s DromED before, might find some helpful information in here that helps them out to handle DEdit. Continue reading

Posted in SHOGO-DEdit | Tagged , , , , , , , , , , , , , | 5 Comments

DEdit Tutorial – Defining the World (Objects)

Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , , , , | 3 Comments

DEdit Basics – Keyboard Shortcuts

These are the most used keyboard shortcuts you will execute constantly when working with DEdit. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , | Leave a comment

DEdit Tutorial – First World Tutorial

After starting DEdit the window will be empty. We have to load a project first. To do this we go to File/Open Project…, Continue reading

Posted in DEdit Tutorial, SHOGO-DEdit | Tagged , , , , , , , , , , , , , , , | 2 Comments