Tag Archives: dedit

DEDit Advanced – Skybox

A skybox: a box build outside the level that gets projected into a skyportal in the actual level. Let’s understand how a skybox works first. Continue reading

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DEDit Advanced – Destroyable Objects

In this advanced tutorial we wanna create destroyable objects. We gonna create a destroyable trashcan and to give the thing more boom, why not make a vending mashine that blows up in the players face when it is shot? Continue reading

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DEdit Advanced – Door Tutorial

Creating Doors in DEdit can be a bit tricky. In this tutorial we will make the simple mechanical door that moves sideways into a wall. And we will learn to understand how swingable doors work and then make one of these too. Continue reading

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DEdit – Installing the Shogo Tools

Download the 7ZipFile ShogoTools and unzip the content into your base Shogo installation directory. In this example we will extract the resources from the Shogo cdrom. Now everything is setup and you can start mapping! Continue reading

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DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

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DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

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DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

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DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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DEdit Tutorial – Copying Brushes (2nd room)

Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. Congratulations, you just created your second room! Continue reading

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