Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
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Tag Archives: dedit
DEDit Advanced – Skybox
A skybox: a box build outside the level that gets projected into a skyportal in the actual level. Let’s understand how a skybox works first. Continue reading
DEDit Advanced – Destroyable Objects
In this advanced tutorial we wanna create destroyable objects. We gonna create a destroyable trashcan and to give the thing more boom, why not make a vending mashine that blows up in the players face when it is shot? Continue reading
DEdit Advanced – Door Tutorial
Creating Doors in DEdit can be a bit tricky. In this tutorial we will make the simple mechanical door that moves sideways into a wall. And we will learn to understand how swingable doors work and then make one of these too. Continue reading
DEdit – Installing the Shogo Tools
Download the 7ZipFile ShogoTools and unzip the content into your base Shogo installation directory. In this example we will extract the resources from the Shogo cdrom. Now everything is setup and you can start mapping! Continue reading
Posted in SHOGO-DEdit
Tagged dedit, DEdit V1.0 BETA, extracting the resourcefiles of shogo, extracting the sourcefiles, FAQ, installation, installing the shogo tools, lithrez.exe, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, Monolith Productions, resources, shogo, shogo mobile armor division, Tools, tutorial
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DEdit Basics – Selection & Editing Modes
There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading
Posted in DEdit Basics
Tagged apply texture, apply texture to different surfaces, brush editing mode, brushes, creative, dedit, DEdit V1.0 BETA, editing modes, FAQ, geometry editing mode, how to use brush editing mode, how to use editing modes, how to use geometry editing mode, how to use object editing mode, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, object editing mode, objects, resize brushes, selection, shogo, shogo mobile armor division, surfaces, Tools, unselect
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DEdit Tutorial – Copying Brushes (2nd room)
Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. Congratulations, you just created your second room! Continue reading
Posted in DEdit Tutorial
Tagged brush, brush editing mode, creative, dedit, DEdit Tutorial, DEdit V1.0 BETA, mapeditor for shogo, mapeditor for shogo mobile armor division, Monolith Productions, nodes, nodes tab, project window, second room, selection, shogo, shogo mobile armor division, Tools, tutorial
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