Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
Categories
- Games (7)
- Guides (3)
- ResidentEvil (4)
- Reviews (3)
- Leveldesign (20)
- SHOGO-DEdit (19)
- DEdit Advanced (5)
- DEdit Basics (4)
- DEdit Tutorial (7)
- Thief-DROMED (1)
- DROMED Advanced (1)
- SHOGO-DEdit (19)
- Misc (2)
- Releases (1)
- Games (7)
Donations
- Follow 3RDplayer.com on WordPress.com
-
Join 284 other subscribers
Tag Archives: FAQ
DEdit – Installing the Shogo Tools
Download the 7ZipFile ShogoTools and unzip the content into your base Shogo installation directory. In this example we will extract the resources from the Shogo cdrom. Now everything is setup and you can start mapping! Continue reading
Posted in SHOGO-DEdit
Tagged dedit, DEdit V1.0 BETA, extracting the resourcefiles of shogo, extracting the sourcefiles, FAQ, installation, installing the shogo tools, lithrez.exe, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, Monolith Productions, resources, shogo, shogo mobile armor division, Tools, tutorial
1 Comment
DEdit Basics – Selection & Editing Modes
There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading
Posted in DEdit Basics
Tagged apply texture, apply texture to different surfaces, brush editing mode, brushes, creative, dedit, DEdit V1.0 BETA, editing modes, FAQ, geometry editing mode, how to use brush editing mode, how to use editing modes, how to use geometry editing mode, how to use object editing mode, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, object editing mode, objects, resize brushes, selection, shogo, shogo mobile armor division, surfaces, Tools, unselect
Leave a comment
DEdit for SHOGO Mobile Armor Division
someone that used ID’s Radiant or LGS’s DromED before, might find some helpful information in here that helps them out to handle DEdit. Continue reading
DEdit Basics – Keyboard Shortcuts
These are the most used keyboard shortcuts you will execute constantly when working with DEdit. Continue reading
Posted in DEdit Basics
Tagged creative, dedit, dedit keyboard shortcuts, DEdit V1.0 BETA, FAQ, Foreword, keyboard shortcuts, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, shogo, shogo mobile armor division, Tools
Leave a comment
DEdit Tutorial – First World Tutorial
After starting DEdit the window will be empty. We have to load a project first. To do this we go to File/Open Project…, Continue reading
Posted in DEdit Tutorial, SHOGO-DEdit
Tagged creating a world in dedit, creative, dedit, DEdit Tutorial, DEdit V1.0 BETA, FAQ, first world tutorial, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, opening a project in dedit, shogo, shogo mobile armor division, table of content, tutorial
2 Comments