Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
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Tag Archives: grid
DEdit Basics – View Modes & Location Marker
The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading →
Posted in DEdit Basics
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Tagged 3d view, context menu, creative, decrease gridsize, dedit, DEdit V1.0 BETA, FAQ, grid, gridsize, how to move around in view mode, increase gridsize, keyboard shortcuts, leveldesigner, location marker, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, moving around in view mode, shogo, shogo mobile armor division, the importance of the location marker, Tools, view mode, what are the green lines in dedit, world grid, x-y-locator
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1 Comment
DEdit Tutorial – Drawing Brushes (1st room)
we gonna build our first room by drawing each side of it by ourselves. Let’s create the floor of the first room: The world grid is currently set to 64units. Start drawing a brush by using the mouse and pushing the spacebar. Continue reading →
Posted in DEdit Tutorial
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Tagged brush editing mode, brushes, creative, dedit, DEdit Tutorial, DEdit V1.0 BETA, drawing a brush, first world tutorial, grid, mapeditor for shogo, Monolith Productions, navigation marker, resize brushes, selection, shogo, shogo mobile armor division, the first room, the first room with dedit, tutorial, view mode
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3 Comments
DEdit Tutorial – Defining the World (Objects)
Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading →
Posted in DEdit Tutorial
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Tagged adding an object, adding lights, context menu, creative, dedit, DEdit Tutorial, DEdit V1.0 BETA, grid, keyboard shortcuts, Monolith Productions, navigation marker, object editing mode, objects, player start point, project window, Properties Tab, shogo, shogo mobile armor division, weapon pickups, world grid, World Properties
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3 Comments