Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
Categories
- Games (7)
- Guides (3)
- ResidentEvil (4)
- Reviews (3)
- Leveldesign (20)
- SHOGO-DEdit (19)
- DEdit Advanced (5)
- DEdit Basics (4)
- DEdit Tutorial (7)
- Thief-DROMED (1)
- DROMED Advanced (1)
- SHOGO-DEdit (19)
- Misc (2)
- Releases (1)
- Games (7)
Donations
- Follow 3RDplayer.com on WordPress.com
-
Join 284 other subscribers
Tag Archives: solid brushes
DEdit Advanced – Invisible Walls Tutorial
DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.
Posted in DEdit Advanced
|
Tagged advanced tutorial, apply texture, baseclass, bind brush to object, brushes, context menu, creative, dedit, DEdit V1.0 BETA, door, FAQ, how to create invisible walls in shogo, invisible, invisible walls, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, object type, objects, shogo, shogo mobile armor division, solid brushes, surfaces, textures, Tools, translucent, tutorial
|
2 Comments