Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
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Tag Archives: textures
DEdit Advanced – Fence Tutorial
Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading →
Posted in DEdit Advanced
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Tagged advanced tutorial, apply texture, bind brush to object, brushes, context menu, creative, dedit, DEdit V1.0 BETA, door, FAQ, geometry editing mode, how to create a fence, how to create a fence in shogo, keyboard shortcuts, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, object type, objects, resize brushes, shogo, shogo mobile armor division, surfaces, textures, Tools, translucent, tutorial
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DEdit Advanced – Invisible Walls Tutorial
DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.
Posted in DEdit Advanced
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Tagged advanced tutorial, apply texture, baseclass, bind brush to object, brushes, context menu, creative, dedit, DEdit V1.0 BETA, door, FAQ, how to create invisible walls in shogo, invisible, invisible walls, leveldesigner, mapediting, mapeditor, mapeditor for shogo, mapeditor for shogo mobile armor division, mobile armor division, Monolith Productions, object type, objects, shogo, shogo mobile armor division, solid brushes, surfaces, textures, Tools, translucent, tutorial
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DEdit Tutorial – Applying Textures
Open the Textures Tab of the Project Window. There you will find all textures used in Shogo. If a texture looks out of a place you can edit how it is applied to a surface by using the Map Texture Coordinates Window. Continue reading →
Posted in DEdit Tutorial
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Tagged 3d view, apply texture, apply texture to different surfaces, brush editing mode, context menu, creative, dedit, dedit keyboard shortcuts, DEdit Tutorial, DEdit V1.0 BETA, geometry editing mode, map texture coordinates, mapeditor for shogo, Monolith Productions, selection, shogo, shogo mobile armor division, surfaces, textures, texturing
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3 Comments