Tag Archives: object editing mode

DEDit Advanced – Skybox

A skybox: a box build outside the level that gets projected into a skyportal in the actual level. Let’s understand how a skybox works first. Continue reading

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DEDit Advanced – Destroyable Objects

In this advanced tutorial we wanna create destroyable objects. We gonna create a destroyable trashcan and to give the thing more boom, why not make a vending mashine that blows up in the players face when it is shot? Continue reading

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DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

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DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Tutorial – Defining the World (Objects)

Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading

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